Unfortunately, with a high cost and incredible ability, Muldrotha is one of those commanders that attracts removal like a magnet
Hancock, Ghoulish Mayor Hancock, Ghoulish Mayor isnt the flashiest card but its effective
In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team
Start from the 100-card total, subtract your single commander, then fill the 99 using the ratio above: lands first (36-38), then the ramp, draw, and removal cores (roughly 10/9/9), then 7-10 win conditions, and the rest as synergy and flex slots
Then, Madam Mim can bounce him safely back into your hand, setting up a vicious cycle that, if it isn't stopped, can give you a huge lore lead
That can be commanders that help you draw cards, provide ways for you to avoid being mana screwed, or just ones that keep the game moving and interesting